Schauen Sie sich Screenshots an, lesen Sie aktuelle Kundenrezensionen, und vergleichen Sie Bewertungen für The Curse of the Werewolves. [ ] A strange curse has fallen on the village. Werewolves murder villagers every night. Villagers must work together to eliminate this new scourge. Inselcode. Welcome to the Curse of the Werewolves - a hidden object adventure game with blood-chilling visuals and an enthralling storyline. Delve into the dark story of.
The Curse of the Werewolves[ ] A strange curse has fallen on the village. Werewolves murder villagers every night. Villagers must work together to eliminate this new scourge. Inselcode. radiomoreleigrejpfruty.com vergleicht die günstigsten Preise für The Curse of the Werewolves auf dem deutschen Markt für digitale Spiele Downloads, um für Euch die. Stellen Sie sich dem furchterregenden Werwolf bei Vollmond im Curse of the Werewolf Megaways-Slot und gewinnen Sie einen fantastischen Preis! Mit zwei.
The Curse of the Werewolves Walkthrough by. Hidden Object. Table of Contents. Related Stories Hidden Folks Walkthrough.
Are you feeling brave enough to take this journey? The Curse of the Werewolves features: Unravel the dark mystery!
Discover numerous blood-chilling locations! Solve the brain-twisting puzzles! Delve into the intriguing story! Instructions: Use the mouse to find hidden objects and solve puzzles.
See in-game help for detailed instructions. More Games Like This. Alice Greenfingers. Dog and Shale are immune to this ability.
For this reason, along with many others, Shale or Dog make great additions to a player party. Varathorn is notable because of his infinite supply of herbs, and the Manual: Shapeshifter he sells.
If one kills Zathrian using cone of cold spells etc. This means Lanaya will become the Keeper. Xbox confirmed. Note: As the Warden progresses through the main quest, some wandering groups in this area will be repopulated.
Keep your eyes open when backtracking. Note: As the Warden progresses through the main quest, some of the wandering groups in this area will be repopulated.
Note: Athras ' wife, Danyla is found in the northern passage, just past the werewolves. See Lost to the Curse side quest.
Note: A Skeleton between the South-East and East paths yields Mythal's Blessing and Codex entry: Mythal: the Great Protector. Note: It is possible to kill both the hermit and the oak tree, by attacking the hermit and running away into the magical barrier and then going to the oak tree and killing the oak, then going back to the hermit who will still be hostile and killing him, but doing this will make it impossible to get past the magical barrier, also making the quest "Nature of the Beast" impossible to complete.
Note: If you save before buying the acorn from the Mad Hermit, then buying it, go ahead and reload the save, then go to the Grand Oak.
If you talk to the Oak, you will have the choice to give the Oak the acorn, though technically you haven't got it yet, and you can still keep the scarf for side quest.
Note: If you have completed the Lost to the Curse side quest, you will no longer have the scarf, the hermit will trade for a shiny silver ring, when selecting from the found in the forest option.
Note: Once you pass through the barrier with either the Oak Branch or Magical Werewolf Pelt , the barrier disappears.
You can sell the staff and leftover Werewolf Pelts now, you do not have to keep them to go past where the barrier was.
Note: Once you passed through the Magical Barrier using either the Magical Werewolf Pelt or the Oak Branch to reach the center of the forest and the ruins, you can no longer trade with the Hermit, nor can you agitate him into attacking you by rummaging through the tree stump.
Note: Near the ruins, the Warden will find a Pile of Rubble yielding an Onyx Demon Statuette , a couple of locked Chests , and one of the Gravestones for The Mage's Treasure quest.
Note: This may be a good time to clear out your inventory; players have reported requiring over empty inventory slots to pick up every item.
If you backtrack to the Dalish Camp, watch out for enemies that may have spawned since you cleared the area. Note: Leaving the area or entering the ruins will trigger the spawning of new enemies in the forest behind you; the first time you return or leave the ruins the Warden will face a large group of darkspawn hurlocks and genlock alphas.
Note: The Upper Ruins have many secret doors about 3 total. They look like bricked-up arches, but once the controlled party member gets close enough, they are recognized for what they are.
Loot and enemies are found behind these doors, and sometimes multiple doors are connected so that opening one will open a second door behind you.
One such secret door is found to the left side, immediately upon entering the Upper Ruins; a locked chest behind it yields a letter for the Correspondence Interruptus side quest.
This door is before the downward stairs and tree roots. Watch out for traps throughout the ruins: keep a rogue character up front to try to detect them.
Note: There are four 4x invisible square pressure plates on the mosaic and two 2x more around it, and when stepped upon, these traps will unleash fireballs.
If you avoid the mosaic and cross the room up against the north or south wall then the Dragon will not appear. You can still raid the Dragon Hoard.
Note: As the party enters the larger room, the spirit of a young elvish boy will be walking around the mosaic, apparently looking for his mother.
This spirit is linked to The Mage's Treasure quest; the Tablet found in the sarcophagus nearby is also linked to a sub-quest, The Elven Ritual , which will be added to the quest journal when picked up.
Note: The room at the bottom of these stairs holds a Phylactery and a Broken Stone Altar , both related to the Unlocking of the Arcane Warrior specialization.
Note: The southbound stairs lead to a small room with a Glass Phylactery linked to The Black Vials quest. Note: In the southern wing of the room, the Warden can inspect an Adventurer's Corpse to find an Adventurer's Journal associated with the Unbound side quest.
Note: If the Warden decides to parley, the Gatekeeper will let the party through to the next room via a cut scene.
Be sure to return to this room and, explore its side rooms after the next set of interactions or conclusion of the main quest, in order to pick up a Scroll of Banastor and a revenant phylactery , part of The Black Vials quest.
Note: Siding with the elves or with the werewolves is easy to achieve. Siding with both requires specific conditions described below, and can be easy to overlook.
Saving the game before encountering the Lady of the Forest and separate save before later meeting Zathrian is recommended.
Note: In this plot line vs. Thus, you cannot kill him, since he mentions that there will be no Dalish support for the Blight.
If you adore Hidden object screens, which I do not, the downside is that while plentiful, these screens are repeated, and some objects are quite small.
I was willing to put up with that because the game is otherwise an SE gem. I was disappointed to find no other HOPAs from Nordcurrent.
Date published: Rated 5 out of 5 by mbgamer21 from Don't play based on the bad reviews! I really have no idea how this could've been rated so poorly.
I loved this game! It's actually one of the first hidden object mystery games that made freak out a little after turning it off at 3 AM to go to sleep.
The sound effects and music are spot on with the creepy factor. The music kinda reminded me of the music played in the Texas Chainsaw Massacre.
I also had no trouble being able to see in hidden object games. Those that say this game is boring or they couldn't figure out what to do next shouldn't be playing this type of game to begin with in my opinion.
These games are meant for thinking and using your brain and that's what makes them so fun. I didn't have trouble to the point of being just totally stuck.
Loved this game! Play it for yourself without focusing on the bad reviews. Rated 5 out of 5 by Polisuco from Oh boy. This game was ah-mah-zing. I don't get the many bad reviews this game got at all.
It was such a creepy and eerie experience. I felt like I was in a horror movie. The atmosphere was just brilliant.
I never needed to look at the walkthrough for this game at all. Not even once. And most of the time I usually do because I just lose my way, however, this didn't happen in "The Curse of the Werewolves" because I became completely enthralled in the game, because the map was extremely useful and also because the item interactions you were supposed to do were blantantly obvious.
I have read in a review here that the search scenes can be zoomed in again even though there is nothing more to do in them, but when you pick up or interact with everything you can in such scenes, they automatically close and that's how you know there's nothing more for you to do there even though you can still zoom in.
Pros: - Almost palpable and breathing atmosphere. Just brilliant. Every little thing contributed to it.
The nicely told and unfolded storyline, the effects, the artwork, the sound and the music. That is definitely a feat. Are they human-wolf hybrids?
Are werewolves real? Some think the werewolf is real, some think that the wolf is not real, maybe we can find proof of a real werewolf.
Werewolves are alpha males : All werewolves cannot be alpha males or else there is no order, thats not what this article says about the wolf.
Where do werewolves live? Where does the wolf live? Why do werewolves eat live victims? If you are speaking about traditional folklore werewolves then they possibly eat live victims.
Werewolf fact or fiction: werewolf senses : Humans see in with color vision, it is debated upon if many other animals see in color or black and white.
Does the werewolf have color vision? Is this a special power that only the werewolf has and not the wolf?
Werewolf myth: Transformation upon meditation : This is another big topic of abilities debated upon by the werewolf community. Most modern werewolf packs believe that it is possible to transform or shift into a werewolf with proper meditation training.
How to love a werewolf : This is the question of evil, love, and family. Can the werewolf somehow love another, and can the wolf fall in love.
Can you love evil? This about werewolves in love. Does a werewolf remember? Is this accurate? Does the werewolf forget everything about his night as a wolf?
Werewolf sightings : To find werewolves might be hard to do for alot of humans, but all werewolves have places they go or have been heard to go… you just have to find those places to find the wolf.
How werewolves move : Shapeshifters are know for their animal like characteristics and traits, how do the lycans move though, physically speaking.
Wolf Moon : Originally spread through Native American folklore, the Wolf Moon. Do you even know your survival strategy?
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