Bereits ab 36,95 € ✓ Große Shopvielfalt ✓ Testberichte & Meinungen ✓ | Jetzt Geister, Geister, Schatzsuchmeister! günstig kaufen bei radiomoreleigrejpfruty.com Top-Angebote für Geister Geister Schatzsuchmeister Gesellschaftsspiel online entdecken bei eBay. Top Marken | Günstige Preise. Geister, Geister, Schatzsuchmeister Die kooperative Schatzjagd Gemeinsam versuchen die Spieler, die 8 Schatzjuwelen zu finden und aus dem Haus zu.
Geister, Geister, Schatzsuchmeister!Geister, Geister, Schatzsuchmeister! (englischer Originaltitel: Ghost Fightin' Treasure Hunters) ist ein kooperatives Kinder- und Familienspiel des. Top-Angebote für Geister Geister Schatzsuchmeister Gesellschaftsspiel online entdecken bei eBay. Top Marken | Günstige Preise. Bereits ab 36,95 € ✓ Große Shopvielfalt ✓ Testberichte & Meinungen ✓ | Jetzt Geister, Geister, Schatzsuchmeister! günstig kaufen bei radiomoreleigrejpfruty.com
Geister Schatzsuchmeister Impressions, opinions and random musings about all things board games VideoGeister, geister schatzsuchmeister társasjáték bemutató Mattel Games Y - Geister Geister Schatzsuchmeister, Kinderspiel des Jahres , Strategie- und Brettspiel, 2 bis 4 Spieler, ab 8 Jahren bei Amazon.de. Bereits ab 36,95 € ✓ Große Shopvielfalt ✓ Testberichte & Meinungen ✓ | Jetzt Geister, Geister, Schatzsuchmeister! günstig kaufen bei radiomoreleigrejpfruty.com Geister, Geister, Schatzsuchmeister! (englischer Originaltitel: Ghost Fightin' Treasure Hunters) ist ein kooperatives Kinder- und Familienspiel des. Top-Angebote für Geister Geister Schatzsuchmeister Gesellschaftsspiel online entdecken bei eBay. Top Marken | Günstige Preise.
You hear whispers, but no one answers when you call. Your eyes and ears may deceive you, but the hair on your neck tells you what you already know: There are ghosts here — and not just one for these spirits are legion.
In Ghost Fightin' Treasure Hunters, a. As their ghoulish numbers grow, the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.
Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board.
Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure, they may pick it up and place it in their backpack.
While the game lacks some strategic depth, it works well for younger kids. So Spooky! In Geister, Geister, Schatzsuchmeister each player takes the role of a young adventurer.
The goal is to retrieve 8 jewels from the haunted house before it is overwhelmed with ghosts. In an advanced variant, the jewels are numbered and must be retrieved in numeric order.
The advanced variant also hides the values of the jewels until an adventurer enters the same room as the jewel. In all versions of the game you roll a dice to see how far you can move.
If the player rolls anything but a 6, a card is drawn and adds more ghosts to the rooms indicated on the card with a mechanic similar to Pandemic or locks certain doors if playing the advanced version.
If you end your turn in a room with a ghost, you can roll the ghost-fighting die. I kid. To thwart the kids, the mansion is slowly populated by ghosts.
Each turn, players roll a dice and move the kids around a Clue-like mansion to pick up gems in specific rooms or to fight ghosts.
If the room is now unoccupied and with a gem, the kid can pick the gem up. The location of the gems are known ahead of time. At the end of each turn, players will flip over a card from the deck and assign new ghosts to rooms.
If a room has more than 3 ghosts, it is considered haunted and replaced by a monstrous, red uber ghost. The game is lost when 6 rooms are haunted.
The advanced level introduces new elements to the ghost deck. For example, drawing some cards will automatically lock doors, either green or blue from the main corridor making movement between rooms that much more important.
Another card forces players to draw 2 room cards. Like Pandemic, you can also pick up a reshuffle card that recycle the room cards making it easier to haunt.
Another advance variant forces players to pick up gem in a sequence from Geister really strips the co-op down to the bare minimum, allowing players to just focus on movement and picking up gems while avoiding or fighting ghosts.
There are no power ups, weapons, super powers, rule bending bonuses….. Even at the basic level where the chances of winning are higher, communication and coordination is still a must to win.
I do wonder about modularity of the game which can impact replayability. The starting board is always the same as are initial placement of the gems.
I wonder if they could somehow tweak that rule to shuffle the gems around. Changing that would certainly change the game quite a bit.
The board is fixed and hence the room layouts are the same each game. I thought it would be amazing if Geister had modular rooms which one could construct the mansion differently each time.
Then again, I just preached the qualities of a simple game and these suggestion are probably extraneous and not necessary at this level.
Overall, Geister has really straddled the adult-kid difficulty levels very well.